fallout 3 tenpenny tower quest bug

Fallout 3 - Game of the Year Edition. One may choose to kill Phillips and the other ghouls in Tenpenny Tower after learning this, but doing so will earn negative Karma. If one turns Ms. Lancaster into the slavers and then rescues her, she will not have all her dialogue options, forcing the Wanderer to kill her to convince Tenpenny. Roy, Bessie, and Michael Masters will attack even if the Lone Wander has not harmed the ferals. Je parle à Roy et ses potes ils me disent que les corps sont au sou - Topic Le Bug de Tenpenny Tower ! editor id Gustavo will direct the Wanderer to the feral ghoul infested Warrington Tunnels southwest of Tenpenny Tower. trophy type Simply allow the conversation to finish and then attack him when he leaves, or reverse pickpocket a mine or grenade into his inventory while he isn't looking. Is there anyway to complete the quest now? One can only enter their suite from the balcony entrance during the feral ghoul invasion. Follow 25. Enjoy! Fallout 3 side quest Former residents of Tenpenny Tower such as Mr. Ling and Ms. Montenegro will also die and disappear at this point, even if they have moved to the entrance of Megaton. You need to either find and kill Roy Phillips, or get the generator room key and massacre all of the residents in Tenpenny tower. Adds alternate solutions to the Tenpenny Tower quest. Even if I can, I killed Tenpenny and most security guards, so.... what do I do? The player character can choose to kill the band of ghouls, let them into the tower, or find an uneasy diplomatic solution. Talking to the residents about ghoul neighbors before Tenpenny may break the quest. Pour entrer à l'intérieur, parlez à l'interphone sur la gauche et soudoyez le vigil si votre discours ne suffit pas à le convaincre. Tenpenny Tower is one of the major settlements in Fallout 3.It's a luxury hotel located in the far south-west of the Capital Wasteland. Followers. The first is passing a Speech check (for positive karma), which forces them to accept the change or leave. You can also get rid of the influencial tenants by murdering them to accomplish this task. Forum Posts. Then after letting the ghouls take over the tower, buy it from or kill and loot Michael Masters. Roy Phillips appears only in Fallout 3.. Bugs. Fallout 3 - Game of the Year Edition > General Discussions > Topic Details. 23067 . 5 Answers. The quest will jump straight to the stage where the Wanderer can "Tell Roy Phillips the ghouls can move in.". Fallout 3 achievement/trophy First … The door to the generator room is on the exterior of Tenpenny Tower around the back. Chief Gustavo or Roy Phillips Do I have to kill the residents of Tenpenny Tower? There could be multiple things going on. Lv 4. If you start with Chief Gustavo, you'll get an assault rifle and a promise of 500 Caps for the death of Roy Phillips and his "gang". It's time to deal with a big of a racial issue in Tenpenny Tower. If one completes the quest by convincing Tenpenny to let the ghouls live in the tower, and then proceed to blow Tenpenny's head off (as for the quest "Shoot 'em in the Head"), before telling Roy that he can move into the tower, will result in Three Dog reporting that the Wanderer allowed the ghouls to slaughter all the residents; despite this never happening. If the quest is initiated by speaking to Chief Gustavo, the Wanderer will get an assault rifle and a promise of 500 caps for the death of Roy Phillips and his "gang." The human residents have all been slaughtered, and their looted and stripped bodies dumped in the basement. Tell Roy Phillips the Ghouls can move in. I am under the impression that you can acquire the suite through Roy Phillips as a reward for the "Tenpenny Tower" quest, or through a bug AFTER the updates. When you first arrive at Tenpenny Tower, the front gate will be locked and you'll see a Ghoul talking to Gustavo over the intercom. Tell Roy Phillips the Ghouls can move in. Surprisingly, the building survived the Great War intact. One can also get rid of them by murder to accomplish this task. If Tenpenny is alive and the "Gotta Shoot 'Em in the Head" quest is still ongoing, the Wanderer will receive a notification that they need to tell Mister Crowley that Allistair Tenpenny is dead when exiting. Once Roy and his gang has been located, either kill the ghouls, or speak to Roy and offer to help him and his ghouls enter the building through the secret underground entrance to massacre the residents, or find a peaceful way for the ghouls and humans to live together. Tenpenny Tower quest fallout 3, i need help This topic is locked from further discussion. Upon exiting the suite the feral ghoul invasion will end. Further investigation reveals that the human and ghoul tenants had a "disagreement," and that Roy Phillips decided to "take out the trash." 20 After you kill Roy and his gang, return to Chief Gustavo and he will reward you with 500 or 700 caps, depending on whether you passed the speech check. He will tell the player that if they can convince tenants Edgar Wellington II, Millicent Wellington, Anthony Ling, Lydia Montenegro and Susan Lancaster to have the ghouls as neighbors, he'll let them move in. This means that I … 1 decade ago. Chief Gustavo has the key to the Tenpenny Tower armament, Anthony Ling has the key to New Urban Apparel, Shakes has the key to the liquor cabinet, Dr. Banfield has the key to the medicine cabinet, and Herbert Dashwood has the key to his safe. They'll all still agree to pass the message on to Tenpenny, and Chief Gustavo continues to talk about Tenpenny as if he were still alive. If you wish to solve things in favor of the underdogs, talk to Roy Phillips about the possibility of a peaceful negotiation, then bring the proposal to Allistair Tenpenny. Stealthy assassinations (for negative Karma, Mister Sandman perk can be useful here) also work. Once Roy Phillips has been brought the news, he will reward the Wanderer with a ghoul mask, which makes them friendly with feral ghouls. r/gaming: A subreddit for (almost) anything related to games - video games, board games, card games, etc. I already told Roy Phillips that I would help him get the Feral Ghouls into Tenpenny Tower.... but I don't think I want to now that I know I'll lose karma. It's one of my favourite quests for that. However, since Gustavo has taken his place and cannot be convinced, you must kill Gustavo for this to work. Squall_Riot 11 years ago #1. To obtain the key, you can either pickpocket or kill Chief Gustavo, and may either pickpocket, kill, or choose certain dialogue options with Dashwood, including, 'I don't have time for games'. Inquiring among residents will indicate that both sides are getting along well. Bronze. This quest will also be automatically added if you kill every resident of Tenpenny Tower. The Ghoul is called Roy Phillips and he's demanding entrance to Tenpenny Tower, but Gustavo is refusing because the Tower has a strict "No Ghouls" policy. Once you pick up a "certain item" the quest ends. Once you find Roy and his gang, you can choose to kill the ghouls, or offer to help Roy and his ghouls enter Tenpenny Tower through the secret underground entrance to massacre the residents of Tenpenny Tower, or find a peaceful way for the ghouls and humans to live together in Tenpenny Tower. The door to the generator room is on the exterior of Tenpenny Tower around the back. In summary, one will obtain Schematics - bottlecap mine (from Dashwood's safe), Schematics - dart gun (from Le Chic Boutique inventory), and a bunch of other items like caps, medicine, Tenpenny's sniper rifle, some weapons and ammunition from the armament, a bunch of armor and assault rifles from the guards, etc. Millicent will then leave the tower, leaving only Anthony and Lydia. Tenpenny Tower If all the humans in Tenpenny Tower are killed, then one can tell Roy that he and his ghouls can move in. If Allistair Tenpenny is dead, it is still possible to convince the others. One of these survivors claims that they might move into a new residence in a nearby building or the, If one allows the ghouls to break in by force or via the diplomatic route after all humans are dead and one has agreed to blow up. When speaking to Roy while Susan is "in-transit," he will thank the Wanderer for helping them get in to the tower but the player will not receive his mask or any quest related XP/Karma, and the quest cannot ever be finished. Later I went to do the "Tenpenny Tower" quest where you hav to let the gouls in or kill them. This quest will also be automatically added if one kills every resident of Tenpenny Tower. Note that the decisions made in this quest can have permanent and major effects on the fate of a major city and obtaining some of the most useful items in the game. I had just started the tenpenny tower quest and was wondering, should i kill roy phillips or should i get the ghouls to kill every one in tenpenny tower?? These two can be convinced to leave by stealing from their store safes and speaking to them after doing so. 237. A few days later, however, all the human residents will be gone. The lobby is also unique for having its own music. The conflict can be easily solved by laying waste to Roy and his ghoul companions in the tunnels. location This quest complicates the unmarked quest. For Fallout 3 on the Xbox 360, a GameFAQs Q&A question titled "Tenpenny Tower Quest Glitch - Has this happened to you? If the player character chooses to aid the people in Tenpenny Tower and kill Roy Phillips and his small band of followers. Gustavo will direct you to the feral ghoul infested Warrington Tunnels southwest of Tenpenny Tower. Also, after the ghouls have been let in and the door is open, the door is assumed to be open indefinitely, but the generator can be shot then the door can be closed. Convince the tenants to let the ghouls in, or kill them. Like what are the advantages and disadvantages of each? Kill Roy Phillips and his followers, or Help the Ghouls get into Tenpenny Tower. Tenpenny Tower is a side quest in Fallout 3 as well as an achievement/trophy. Fallout 3; Bugged quest - Tenpenny Tower / Roy Phillips mike. 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